Executioner
My submission for the 2024 Boss Rush Jam.
Controls:
Keyboard Controls:
A, D - Move left and right
W - Jump
S - Roll
J - Punch
L - Kick
K - Grab
M - Ranged Attack
I - Block
-You can use A,S and D to vary strikes and grapples
Mobile Touch Controls:
Dpad - Move left and right. Move the dpad up to Jump and down to Roll
P - Punch
K - Kick
B - Block
G - Grab
R - Ranged Attack
-You can move the dpad around to vary strikes and grapples
Status | Prototype |
Platforms | HTML5, Windows, Android |
Rating | Rated 4.6 out of 5 stars (7 total ratings) |
Author | Osayuware |
Genre | Fighting, Platformer |
Made with | Construct |
Tags | Boss battle, boss-rush, Singleplayer |
Download
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Click download now to get access to the following files:
Executioner Win64.zip 16 MB
Executioner v1.apk 23 MB
Comments
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Cool aesthetics and animations, although a few feel a bit clunky (not taken alone, but in relationship to the other fighter’s sprite or to the ground, it’s probably just some sync / root motion stuff). Are they hand-made based on martial arts move pictures? Impressive variation of moves, especially the low, mid, high and back kicks!
Nice cinematics between boss phases too. However for the 1st two bosses it was almost the only time they “hit” me, see game design feedback below.
Game design issues:
Suggestions:
Thank you very much for your very detailed feedback. I made a fair amount of last minute changes and couldn't test some stuff, especially with the exchange of stats. One of those last minute decisions which I should have implemented better was lowering the difficulty of the first two bosses. The first one especially. I'm not sure I'll go back to this project, but if I do, I'll probably remove the exchange feature and just make each boss really challenging.
For the animations, I used some from Mixamo, then did some custom animations for the ones I couldn't find, especially for the third boss with the wrestling moves.
Like I said, I probably won't go back to it, but I really appreciate all your feedback. It'll go a long way in my other projects. Thanks again.